C&C Generals: Zero Hour Performance no AA/AF
The recently released expansion to the very popular Real-Time Strategy (RTS) game Command & Conquer Generals seems to do a good job of living up to the standards set by its prestigious ancestry. RTS games usually get overlooked in GPU roundups and comparisons as they aren't considered graphically intense. However, smoothness is very important to gameplay; goodness knows I've blamed plenty of lost armies on ill timed drops in framerate. For this benchmark, we created a multiplayer game consisting of 6 hard armies on one team with us, and one easy army. We then used the replay feature in conjunction with FRAPS to measure performance. This was done with and without 4X AA/8X AF
At 10x7, with no AA/AF, C&C is CPU limited, and the performance of the ATI cards is all but identical. The NVIDIA cards trail the ATI cards by about 20%, and they seem CPU bound as well.
C&C Generals: Zero Hour Performance 4X AA/8X AF
We can see some separation in the ranks when we turn on up the juice. Basically, we see the RV3x0 based cards fall off in performance to where the NVIDIA cards were without AA/AF.
The NVIDIA cards drop off in performance as well, but the 5600 Ultra is able to maintain its speed a little better than the Ti 4200.
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